AoeStats
← Khirs

Pilgrims

509406696Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 69m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Spanish · Poland
780
+14
🇺🇸 Japanese · United States
775
+14
🇹🇷 Huns · Türkiye
756
+15
🇨🇿 Berbers · Czechia
661
+18
🇫🇷 Bulgarians · France
750
-16
🇪🇸 Chinese · Spain
735
-16
🇺🇸 Danes · United States
714
-15
🇨🇳 Huns · China
695
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,383 11:18 17:31 28:38 ⛏ Fish Boom FC
15 1,077 11:21 21:41 40:01 ⛏ Fish Boom
12 851 12:16 21:30 35:27 ⛏ Fish Boom FC
11 760 10:16 29:52 50:22 ◆ Fire Galleys FC
8 523 15:29 22:27 37:40 ⛏ Fish Boom FC
8 529 12:46 21:02 36:27 ⛏ Fish Boom FC
8 546 17:36 23:55 — ⛏ Fast Castle
7 480 22:01 32:39 46:45 ⚔ Drush into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,435 14,005 32,335 3,750 90,525 102,510
29,200 9,050 28,635 1,610 68,495 97,924
16,790 20,455 10,840 2,850 50,935 59,882
16,315 16,290 9,980 5,900 48,485 49,981
15,870 16,800 9,045 2,150 43,865 72,078
14,370 13,695 6,215 3,000 37,280 37,622
16,180 7,970 10,150 2,925 37,225 44,167
4,400 3,913 1,690 1,120 11,123 12,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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