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Black Forest

509398913Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 53m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇹🇼 Goths · Taiwan
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Player eAPM Actions Feudal Castle Imperial Opening
33 1,753 10:54 15:01 28:50 ⛏ Fast Castle
22 1,190 15:25 19:37 36:28 ⛏ Fast Castle
20 1,063 11:02 18:01 30:54 ⛏ Fast Castle
19 984 11:13 15:08 30:23 ⛏ Fast Castle
15 812 15:46 22:28 43:23 ⛏ Fast Castle
14 742 15:40 25:39 33:20 ⛏ Fast Castle
11 588 13:03 21:33 33:45 ⛏ Fast Castle
9 471 14:14 21:47 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,925 15,330 31,905 5,200 91,360 94,613
34,455 16,874 11,075 2,820 65,224 76,463
38,095 10,350 15,120 1,600 65,165 81,030
27,620 20,810 13,705 2,250 64,385 88,143
17,075 24,020 15,020 4,105 60,220 72,157
23,570 15,231 9,285 3,020 51,106 63,422
19,615 15,345 12,190 2,100 49,250 57,746
18,840 13,451 12,070 3,145 47,506 52,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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