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← Khirs

Fortress

509173019Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 106m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
830
+15
🇦🇷 Japanese · Argentina
805
+16
🇺🇾 Persians · Uruguay
785
+17
🇦🇷 Byzantines · Argentina
701
+20
🇨🇳 Varangians · China
846
-19
🇷🇴 Franks · Romania
823
-18
🇪🇸 Chinese · Spain
774
-16
🇨🇴 Persians · Colombia
749
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 2,477 7:56 11:38 28:01 ⛏ Fast Castle
19 2,033 8:00 14:53 28:22 ⛏ Fast Castle
18 1,915 10:30 16:40 62:28 ⚔ M@A FC
16 1,731 8:02 16:26 31:02 ⛏ Fast Castle
16 1,748 10:57 21:04 33:28 ⛏ Fast Castle
14 1,517 8:59 18:19 23:16 ⛏ Fast Imperial
9 924 7:21 16:21 25:43 ⛏ Fast Castle
8 882 7:51 11:44 26:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,375 64,450 38,385 3,620 177,830 184,904
58,455 21,110 60,560 3,375 143,500 152,215
55,840 20,689 38,580 3,800 118,909 124,645
41,320 27,522 29,210 3,025 101,077 103,119
40,605 23,655 20,315 4,060 88,635 106,527
37,850 19,350 27,185 2,965 87,350 117,985
32,520 31,980 15,735 3,200 83,435 87,025
14,195 7,750 5,280 2,900 30,125 41,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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