AoeStats
← Khirs

MegaRandom

509156592Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 38m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
788
+13
🇩🇪 Huns · Germany
765
+14
🇪🇸 Chinese · Spain
746
+14
🇨🇱 Poles · Chile
720
+16
🇵🇱 Poles · Poland
747
-15
🇭🇰 Britons · Hong Kong SAR China
703
-14
🇭🇰 Shu · Hong Kong SAR China
699
-14
🇭🇰 Vikings · Hong Kong SAR China
698
-14
Compared against 148,878 analysed team-game players on MegaRandom.
DEMBOW B
Feudal Age 10:41 vs 11:14
top 36%
Castle Age 19:32 vs 20:18
top 43%
Imperial Age 32:05 vs 37:21
top 13%
eAPM 17 vs 28
btm 22%
First military 23:29 vs 14:32
btm 10%
▲ Fast Imperial Age at 32:05 — faster than 87% of analysed players on MegaRandom
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 23:29 (Knight) — later than 90% of analysed players on MegaRandom
Khirs C
Feudal Age 12:32 vs 11:14
btm 23%
Castle Age 20:03 vs 20:18
top 48%
Imperial Age 35:22 vs 37:21
top 35%
eAPM 8 vs 28
btm 4%
First military 18:14 vs 14:32
btm 28%
▼ Slow Feudal Age at 12:32 — slower than 77% of analysed players on MegaRandom
▼ Low eAPM (8) — busier hands win idle time back
Duckface B
Feudal Age 12:30 vs 11:14
btm 24%
Castle Age 18:45 vs 20:18
top 36%
Imperial Age — vs 37:21
btm 0%
eAPM 43 vs 28
top 20%
First military 18:48 vs 14:32
btm 25%
▼ Slow Feudal Age at 12:30 — slower than 76% of analysed players on MegaRandom
▲ High eAPM (43) — top quarter of analysed players
▼ Loom after the Feudal click (34:20) — usually safest before it
▲ Town centers almost never idle — 4s across the first 18:45
Señor_Bingus C
Feudal Age 12:12 vs 11:14
btm 29%
Castle Age 16:54 vs 20:18
top 20%
Imperial Age — vs 37:21
btm 0%
eAPM 15 vs 28
btm 16%
First military 22:35 vs 14:32
btm 12%
▲ Fast Castle Age at 16:54 — faster than 80% of analysed players on MegaRandom
▼ Low eAPM (15) — busier hands win idle time back
▼ First military only at 22:35 (Knight) — later than 88% of analysed players on MegaRandom
▲ Town centers almost never idle — 5s across the first 16:54
DEVILNATURE D
Feudal Age 11:24 vs 11:14
btm 46%
Castle Age 23:56 vs 20:18
btm 20%
Imperial Age — vs 37:21
btm 0%
eAPM 15 vs 28
btm 16%
First military 21:49 vs 14:32
btm 14%
▼ Slow Castle Age at 23:56 — slower than 80% of analysed players on MegaRandom
▼ Low eAPM (15) — busier hands win idle time back
▼ First military only at 21:49 (Skirmisher) — later than 86% of analysed players on MegaRandom
On2toy C
Feudal Age 12:54 vs 11:14
btm 19%
Castle Age 22:07 vs 20:18
btm 34%
Imperial Age 32:48 vs 37:21
top 17%
eAPM 20 vs 28
btm 28%
First military 10:11 vs 14:32
top 11%
▼ Slow Feudal Age at 12:54 — slower than 81% of analysed players on MegaRandom
▲ Fast Imperial Age at 32:48 — faster than 83% of analysed players on MegaRandom
▼ Loom never researched — one lost villager costs more
▲ Early military at 10:11 (Militia) — earlier than 89% of analysed players on MegaRandom
▲ Town centers almost never idle — 3s across the first 22:07
Cherr C
Feudal Age 13:05 vs 11:14
btm 17%
Castle Age 19:09 vs 20:18
top 40%
Imperial Age 37:24 vs 37:21
top 50%
eAPM 12 vs 28
btm 9%
First military 21:20 vs 14:32
btm 15%
▼ Slow Feudal Age at 13:05 — slower than 83% of analysed players on MegaRandom
▼ Low eAPM (12) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 21:20 (Spearman) — later than 85% of analysed players on MegaRandom
▲ Town centers almost never idle — 8s across the first 19:09
arbeecheung C
Feudal Age 13:27 vs 11:14
btm 13%
Castle Age 23:03 vs 20:18
btm 26%
Imperial Age 30:31 vs 37:21
top 7%
eAPM 23 vs 28
btm 37%
First military 20:39 vs 14:32
btm 18%
▼ Slow Feudal Age at 13:27 — slower than 87% of analysed players on MegaRandom
▲ Fast Imperial Age at 30:31 — faster than 93% of analysed players on MegaRandom
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 33s across the first 23:03
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.