AoeStats
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MegaRandom

509156592Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 38m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
788
+13
🇩🇪 Huns · Germany
765
+14
🇪🇸 Chinese · Spain
746
+14
🇨🇱 Poles · Chile
720
+16
🇵🇱 Poles · Poland
747
-15
🇭🇰 Britons · Hong Kong SAR China
703
-14
🇭🇰 Shu · Hong Kong SAR China
699
-14
🇭🇰 Vikings · Hong Kong SAR China
698
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,668 12:30 18:45 — ⛏ Fast Castle
23 895 13:27 23:03 30:31 ⛏ Fast Castle
20 776 12:54 22:07 32:48 ⚔ Drush FC
17 672 10:41 19:32 32:05 ⛏ Fast Castle
15 586 12:12 16:54 — ⛏ Fast Castle
15 575 11:24 23:56 — ⚔ FC into Skirms
12 457 13:05 19:09 37:24 ⛏ Fast Castle
8 329 12:32 20:03 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,035 9,335 6,695 200 30,265 36,961
12,215 8,405 6,625 1,500 28,745 32,520
12,820 6,597 5,350 1,500 26,267 33,433
13,540 7,615 2,455 1,440 25,050 33,137
9,135 6,725 4,725 2,150 22,735 26,055
9,695 6,430 6,350 100 22,575 26,234
9,965 8,335 2,000 1,630 21,930 27,673
7,610 7,815 820 950 17,195 19,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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