AoeStats
← Khirs

Fortress

509140046Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 60m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
698
+16
🇨🇳 Wei · China
672
+17
🇺🇸 Huns · United States
666
+18
🇯🇵 Vietnamese · Japan
607
+20
🇪🇸 Chinese · Spain
805
-22
🇨🇦 Khmer · Canada
740
-19
🇧🇷 Celts · Brazil
658
-16
🇩🇪 Khmer · Germany
606
-14
Compared against 72,670 analysed team-game players on Fortress.
AI C
Feudal Age 8:08 vs 7:49
btm 36%
Castle Age 13:06 vs 12:34
btm 40%
Imperial Age 27:30 vs 28:24
top 42%
eAPM 20 vs 25
btm 31%
First military 24:31 vs 15:31
btm 10%
▼ Loom after the Feudal click (17:13) — usually safest before it
▼ First military only at 24:31 (Tiger Cavalry) — later than 90% of analysed players on Fortress
Dr_foul D
Feudal Age 9:48 vs 7:49
btm 5%
Castle Age 19:16 vs 12:34
btm 3%
Imperial Age 31:01 vs 28:24
btm 30%
eAPM 21 vs 25
btm 34%
First military 37:13 vs 15:31
btm 0%
▼ Slow Feudal Age at 9:48 — slower than 95% of analysed players on Fortress
▼ Slow Castle Age at 19:16 — slower than 97% of analysed players on Fortress
▼ Loom never researched — one lost villager costs more
▼ First military only at 37:13 (Tarkan) — later than 100% of analysed players on Fortress
biolk C
Feudal Age 7:38 vs 7:49
top 41%
Castle Age 14:47 vs 12:34
btm 20%
Imperial Age 25:14 vs 28:24
top 18%
eAPM 14 vs 25
btm 12%
First military 20:00 vs 15:31
btm 24%
▼ Slow Castle Age at 14:47 — slower than 80% of analysed players on Fortress
▲ Fast Imperial Age at 25:14 — faster than 82% of analysed players on Fortress
▼ Low eAPM (14) — busier hands win idle time back
▲ Town centers almost never idle — 22s across the first 14:47
Jawaharlal NEHRU D
Feudal Age 7:41 vs 7:49
top 44%
Castle Age 14:31 vs 12:34
btm 23%
Imperial Age 51:34 vs 28:24
btm 0%
eAPM 11 vs 25
btm 8%
First military 17:21 vs 15:31
btm 37%
▼ Slow Castle Age at 14:31 — slower than 77% of analysed players on Fortress
▼ Slow Imperial Age at 51:34 — slower than 100% of analysed players on Fortress
▼ Low eAPM (11) — busier hands win idle time back
▼ Town centers idle 3:01 of the first 14:31 — keep villagers queued
Carpeado BR D
Feudal Age 8:04 vs 7:49
btm 39%
Castle Age 13:37 vs 12:34
btm 32%
Imperial Age 35:16 vs 28:24
btm 11%
eAPM 10 vs 25
btm 6%
First military 19:02 vs 15:31
btm 28%
▼ Slow Imperial Age at 35:16 — slower than 89% of analysed players on Fortress
▼ Low eAPM (10) — busier hands win idle time back
▲ Town centers almost never idle — 28s across the first 13:37
The_Lumberjack D
Feudal Age 8:50 vs 7:49
btm 16%
Castle Age 13:37 vs 12:34
btm 32%
Imperial Age 31:21 vs 28:24
btm 27%
eAPM 14 vs 25
btm 12%
First military 18:28 vs 15:31
btm 31%
▼ Slow Feudal Age at 8:50 — slower than 84% of analysed players on Fortress
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 6s across the first 13:37
Khirs D
Feudal Age 12:07 vs 7:49
btm 1%
Castle Age 18:13 vs 12:34
btm 5%
Imperial Age 34:00 vs 28:24
btm 15%
eAPM 7 vs 25
btm 3%
First military 24:29 vs 15:31
btm 10%
▼ Slow Feudal Age at 12:07 — slower than 99% of analysed players on Fortress
▼ Slow Castle Age at 18:13 — slower than 95% of analysed players on Fortress
▼ Slow Imperial Age at 34:00 — slower than 85% of analysed players on Fortress
▼ Low eAPM (7) — busier hands win idle time back
▼ First military only at 24:29 (Spearman) — later than 90% of analysed players on Fortress
▼ Town centers idle 4:38 of the first 18:13 — keep villagers queued
zeitbinder D
Feudal Age 14:07 vs 7:49
btm 0%
Castle Age 17:16 vs 12:34
btm 8%
Imperial Age 31:40 vs 28:24
btm 25%
eAPM 11 vs 25
btm 8%
First military 31:50 vs 15:31
btm 1%
▼ Slow Feudal Age at 14:07 — slower than 100% of analysed players on Fortress
▼ Slow Castle Age at 17:16 — slower than 92% of analysed players on Fortress
▼ Slow Imperial Age at 31:40 — slower than 75% of analysed players on Fortress
▼ Low eAPM (11) — busier hands win idle time back
▼ First military only at 31:50 (Trebuchet) — later than 99% of analysed players on Fortress
▲ Town centers almost never idle — 38s across the first 17:16
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