AoeStats
← Khirs

Fortress

509140046Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 60m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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698
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672
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🇺🇸 Huns · United States
666
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🇯🇵 Vietnamese · Japan
607
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🇪🇸 Chinese · Spain
805
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🇨🇦 Khmer · Canada
740
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658
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🇩🇪 Khmer · Germany
606
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Player eAPM Actions Feudal Castle Imperial Opening
21 1,271 9:48 19:16 31:01 ⛏ Fast Castle
20 1,194 8:08 13:06 27:30 ⛏ Fast Castle
14 835 7:38 14:47 25:14 ⛏ Fast Castle
14 833 8:50 13:37 31:21 ⛏ Fast Castle
11 641 7:41 14:31 51:34 ⛏ Fast Castle
11 666 14:07 17:16 31:40 ⛏ Fast Castle
10 587 8:04 13:37 35:16 ⛏ Fast Castle
7 451 12:07 18:13 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,340 33,529 13,085 2,050 90,004 97,390
28,760 19,895 18,240 3,045 69,940 75,983
25,650 18,160 16,665 1,575 62,050 82,059
27,825 18,945 9,455 2,150 58,375 59,727
24,075 12,055 17,000 2,905 56,035 89,264
21,860 13,535 11,995 3,180 50,570 54,200
18,090 16,030 10,485 3,415 48,020 61,568
11,225 16,400 6,515 1,210 35,350 42,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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