AoeStats
← Khirs

Oasis

507789358Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 55m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,401 10:52 20:08 32:30 ⛏ Fast Castle
16 914 12:35 19:54 31:51 ⛏ Fast Castle
16 897 12:02 25:41 37:31 ⚔ Skirmisher Rush
14 799 10:34 17:45 28:03 ⛏ Fast Castle
10 538 11:15 20:10 34:34 ⛏ Fast Castle
9 510 13:05 24:02 32:00 ⛏ Fast Castle
6 358 11:57 22:39 — ⚔ Towers FC
6 314 11:43 24:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,250 12,960 15,780 3,450 51,440 75,315
16,460 15,898 8,950 4,350 45,658 59,912
14,150 17,865 6,365 1,910 40,290 72,740
17,485 7,940 9,830 1,635 36,890 42,983
15,220 13,997 6,425 1,165 36,807 42,629
9,130 9,300 5,465 950 24,845 29,883
7,845 5,714 2,085 2,155 17,799 21,862
3,925 3,480 835 1,925 10,165 10,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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