AoeStats
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Pilgrims

510276882Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 45m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1273
+12
🇹🇭 Dravidians · Thailand
1263
+12
🇨🇿 Varangians · Czechia
1239
+13
🇪🇸 Italians · Spain
1221
+14
🇩🇪 Vikings · Germany
1351
-19
🇪🇸 Byzantines · Spain
1137
-11
🇪🇸 Varangians · Spain
1134
-11
🇨🇳 Mongols · China
1115
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,437 11:03 15:16 39:52 ⛏ Fish Boom FC
36 1,648 10:17 20:06 31:08 ⛏ Fish Boom into Galleys FC
32 1,466 11:50 22:59 42:21 ⚔ Fish Boom into Towers FC
32 1,463 10:24 20:23 43:43 ⛏ Fish Boom into Galleys FC
30 1,389 12:54 21:13 27:37 ⛏ Fish Boom into Fire Galleys FC
24 1,101 9:57 14:36 31:12 ⛏ Fish Boom FC
23 1,054 13:18 17:41 43:17 ⛏ Fast Castle
19 863 13:18 23:08 37:02 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,465 24,588 13,305 2,150 55,508 59,317
16,575 23,918 9,810 1,900 52,203 58,308
20,060 17,424 8,380 3,065 48,929 51,788
17,435 15,130 10,960 3,675 47,200 57,637
9,600 24,366 10,135 1,650 45,751 48,145
10,895 20,510 5,150 1,700 38,255 40,598
14,875 10,998 6,520 2,960 35,353 36,554
7,125 9,667 4,490 1,700 22,982 25,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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