AoeStats
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Nomad

509922508Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 22m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1333
+15
🇬🇧 Dravidians · United Kingdom
1331
+15
🇹🇷 Persians · Türkiye
1301
+16
🇹🇷 Saracens · Türkiye
1313
-15
🇺🇸 Byzantines · United States
1312
-16
🇧🇴 Koreans · Bolivia
1291
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,008 14:17 — — ⛏ Fish Boom
36 810 13:23 17:55 — ⚔ Fish Boom into Scouts FC
32 719 12:06 17:38 — ⚔ Fish Boom FC into Archers
25 559 13:13 16:50 — ⛏ Fish Boom FC
25 560 12:15 22:10 — ⚔ Fish Boom into Scouts into Fire Galleys FC
19 425 14:44 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,660 6,255 1,680 200 13,795 13,366
4,765 4,195 735 390 10,085 10,315
4,150 3,655 550 955 9,310 9,442
3,715 3,325 805 1,050 8,895 8,575
3,925 3,187 250 265 7,627 8,483
2,150 2,472 120 230 4,972 5,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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