AoeStats
← _Orca_

Black Forest

509969965Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 63m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Saracens · Bangladesh
1308
+15
🇩🇪 Burmese · Germany
1302
+15
🇨🇦 Hindustanis · Canada
1306
-16
🇨🇦 Varangians · Canada
1254
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,306 12:53 17:07 34:02 ⛏ Fish Boom FC
33 2,087 11:55 18:33 31:05 ⛏ Fish Boom FC
32 2,039 12:42 25:46 55:50 ⚔ Fish Boom into M@A
22 1,412 15:53 22:21 44:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,195 28,710 30,150 3,500 97,555 107,038
30,510 19,304 23,340 4,465 77,619 102,664
27,095 23,823 13,725 1,995 66,638 79,744
19,475 23,243 7,250 4,555 54,523 55,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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