AoeStats
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Pilgrims

509820186Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 41m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1335
+12
🇨🇴 Byzantines · Colombia
1309
+13
🇨🇳 Slavs · China
1296
+14
🇧🇷 Celts · Brazil
1285
+15
🇧🇩 Armenians · Bangladesh
1357
-17
🇨🇳 Varangians · China
1247
-13
🇺🇸 Berbers · United States
1207
-12
🇨🇴 Dravidians · Colombia
1204
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,249 13:12 16:48 — ⛏ Fish Boom FC
43 1,783 11:57 20:15 34:06 ⚔ Fish Boom FC into Archers
42 1,712 12:02 16:00 32:05 ⛏ Fish Boom FC
41 1,708 12:03 21:13 — ⚔ Fish Boom into Scouts
38 1,580 10:01 15:17 — ⚔ Fish Boom FC into Scouts
33 1,377 12:18 16:22 — ⛏ Fish Boom FC
32 1,339 12:23 22:08 39:16 ⛏ Fish Boom into Galleys FC
18 742 10:46 24:19 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,045 25,285 12,160 400 51,890 52,717
15,610 14,689 7,230 2,420 39,949 42,738
18,995 13,723 4,015 2,720 39,453 41,755
14,675 10,285 7,270 860 33,090 35,618
11,685 12,846 2,575 1,610 28,716 29,592
11,585 8,010 5,510 400 25,505 27,906
8,995 11,359 4,060 970 25,384 30,332
7,935 7,453 1,050 1,250 17,688 22,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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