AoeStats
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Black Forest

509819357Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 11m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1384
+14
🇺🇸 Mongols · United States
1383
+14
🇺🇸 Danes · United States
1274
+19
🇺🇸 Britons · United States
1266
+19
🇯🇵 Mongols · Japan
1418
-20
🇧🇩 Celts · Bangladesh
1357
-17
🇻🇳 Teutons · Vietnam
1330
-16
🇨🇳 Malians · China
1246
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 378 — — —
22 239 — — —
9 103 — — —
9 94 — — —
4 45 — — —
3 28 — — —
3 32 — — —
2 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 745 50 0 2,345 2,257
850 438 50 100 1,438 1,493
250 0 0 0 250 285
100 100 0 0 200 184
200 0 0 0 200 136
100 0 50 0 150 0
100 0 0 0 100 135
0 50 0 0 50 108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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