AoeStats
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MegaRandom

509773368Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 34m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1386
+13
🇺🇸 Varangians · United States
1367
+14
🇨🇴 Wei · Colombia
1326
+16
🇧🇩 Varangians · Bangladesh
1412
-18
🇦🇷 Mongols · Argentina
1295
-13
🇺🇸 Italians · United States
1269
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 1,862 8:51 22:11 — ⚔ Scout Rush
51 1,743 10:33 25:40 — ⚔ Archer Rush
51 1,732 11:11 15:03 — ⛏ Fast Castle
44 1,513 9:32 26:37 — ⚔ Archer Rush
42 1,436 8:53 23:10 — ⚔ Scout Rush
35 1,197 10:10 21:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,515 5,572 6,320 200 25,607 26,743
11,165 5,832 5,225 200 22,422 22,972
10,450 4,512 4,250 200 19,412 20,224
5,450 6,904 4,300 1,440 18,094 20,788
5,445 6,590 4,780 225 17,040 17,655
4,720 4,277 2,640 0 11,637 12,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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