AoeStats
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Nomad

508740819Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 65m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Koreans · Czechia
1396
+12
🇧🇩 Danes · Bangladesh
1389
+12
🇭🇰 Goths · Hong Kong SAR China
1212
+20
🇷🇺 Huns · Russia
1329
-16
🇺🇸 Byzantines · United States
1297
-14
🇮🇪 Lithuanians · Ireland
1293
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,104 15:28 19:15 38:44 ⛏ Fish Boom into Galleys FC
32 2,068 13:42 22:25 58:08 ⛏ Fish Boom into Fire Galleys FC
30 1,963 13:25 17:15 42:05 ⛏ Fish Boom FC
29 1,900 14:04 19:09 46:25 ⛏ Fish Boom FC
24 1,571 15:27 19:16 34:10 ⛏ Fish Boom FC into Galleys
24 1,554 13:54 21:06 40:31 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,795 84,989 30,020 10,950 152,754 157,573
50,955 25,070 33,745 3,000 112,770 117,409
38,030 31,192 17,660 6,105 92,987 96,595
34,470 22,490 20,100 4,385 81,445 87,923
24,625 17,000 11,515 3,300 56,440 57,889
25,090 19,595 7,875 3,100 55,660 59,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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