AoeStats
← _Orca_

Nomad

508547053Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 29m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1369
+15
🇵🇪 Huns · Peru
1350
+16
🇧🇩 Varangians · Bangladesh
1392
-18
🇧🇷 Maya · Brazil
1299
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,529 11:57 17:29 — ⛏ Fish Boom FC
37 1,078 12:53 19:41 — ⛏ Fish Boom into Galleys into Fire Galleys FC
23 687 13:55 21:00 — ⛏ Fish Boom FC
19 569 12:57 18:17 — ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,240 6,010 2,665 2,150 18,065 18,570
6,285 6,701 1,995 500 15,481 16,000
6,275 6,205 505 1,050 14,035 14,724
4,585 4,660 1,630 1,050 11,925 11,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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