MegaRandom
508203672Analyzed2v2 RM
·
10d ago on Sep 21, 2026·
16m 31s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 147,812 analysed team-game players on MegaRandom.
Hold_Fast
S
Feudal Age
9:22
vs 11:14
top 9%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
43
vs 28
top 20%
First military
10:14
vs 14:32
top 11%
▲
Fast Feudal Age at 9:22 — faster than 91% of analysed players on MegaRandom
▲
High eAPM (43) — top quarter of analysed players
▲
Early military at 10:14 (Scout Cavalry) — earlier than 89% of analysed players on MegaRandom
▲
Town centers almost never idle — 8s across the first 16:31
_Orca_
B
Feudal Age
11:31
vs 11:14
btm 43%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
40
vs 28
top 25%
First military
10:42
vs 14:32
top 16%
▲
High eAPM (40) — top quarter of analysed players
▲
Early military at 10:42 (Militia) — earlier than 84% of analysed players on MegaRandom
▲
Town centers almost never idle — 2s across the first 16:31
Alastan
C
Feudal Age
11:31
vs 11:14
btm 43%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
21
vs 28
btm 31%
▲
Town centers almost never idle — 0s across the first 16:31
YDRL
B
Feudal Age
13:28
vs 11:14
btm 13%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
97
vs 28
top 0%
First military
9:53
vs 14:32
top 8%
▼
Slow Feudal Age at 13:28 — slower than 87% of analysed players on MegaRandom
▲
High eAPM (97) — top quarter of analysed players
▲
Early military at 9:53 (Militia) — earlier than 92% of analysed players on MegaRandom
▲
Town centers almost never idle — 19s across the first 16:31