AoeStats
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Arena

508719718Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 61m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
961
+11
🇩🇪 Maya · Germany
946
+12
🇮🇳 Tatars · India
932
+13
🇨🇳 Varangians · China
883
+15
🇫🇷 Persians · France
871
-13
🇩🇪 Persians · Germany
866
-13
🇬🇧 Bengalis · United Kingdom
856
-13
🇩🇪 Britons · Germany
835
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 3,401 12:15 15:50 29:50 ⛏ Fast Castle
49 3,004 10:07 14:06 30:59 ⛏ Fast Castle
37 2,289 10:28 15:06 30:20 ⛏ Fast Castle
28 1,694 11:28 20:53 34:14 ⛏ Fast Castle
27 1,637 10:43 18:30 33:16 ⛏ Fast Castle
26 1,600 9:52 17:56 33:01 ⛏ Fast Castle
21 1,270 10:40 18:53 37:08 ⛏ Fast Castle
14 881 10:29 19:51 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,450 32,525 28,965 3,150 115,090 118,026
37,160 36,446 22,730 4,850 101,186 109,246
45,405 20,340 27,560 2,450 95,755 101,937
26,285 34,495 18,045 3,550 82,375 84,077
25,025 27,705 19,885 3,500 76,115 101,516
25,165 16,650 18,630 4,810 65,255 78,980
19,970 14,145 11,805 3,550 49,470 60,932
20,475 17,010 10,345 1,500 49,330 50,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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