AoeStats
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Arabia

509868454Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 61m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
720
+14
🇮🇹 Khmer · Italy
675
+15
🇮🇹 Turks · Italy
673
-15
🇫🇮 Danes · Finland
656
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 1,060 10:18 26:02 38:58 ⛏ Fast Castle
16 1,002 10:47 19:36 54:56 ⛏ Fast Castle
12 763 10:49 23:32 40:29 ⛏ Fast Castle
12 732 12:56 21:15 47:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,075 20,421 11,205 2,805 61,506 66,762
30,940 15,290 10,705 2,970 59,905 70,728
24,875 13,730 15,210 2,905 56,720 61,928
17,885 13,425 11,515 1,300 44,125 49,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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