AoeStats
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Black Forest

510650131Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 3m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1261
+13
🇧🇷 Wu · Brazil
1201
+16
🇦🇷 Armenians · Argentina
1187
+16
1104
+20
🇺🇸 Chinese · United States
1323
-21
🇺🇸 Inca · United States
1190
-16
🇨🇱 Bulgarians · Chile
1190
-16
🇺🇸 Lithuanians · United States
1080
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 112 — — —
27 90 — — —
18 60 — — —
16 53 — — —
11 38 — — —
8 26 — — —
3 9 — — —
2 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 0 0 0 800 850
250 100 50 0 400 324
250 25 0 0 275 335
150 124 0 0 274 261
150 12 50 0 212 262
0 0 0 0 0 259
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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