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Pilgrims

510272031Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 55m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1086
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1029
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1008
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1137
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1115
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1110
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🇹🇼 Italians · Taiwan
1008
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Player eAPM Actions Feudal Castle Imperial Opening
57 3,150 11:42 18:01 36:12 ⛏ Fish Boom into Galleys FC
38 2,118 10:51 18:57 36:30 ⛏ Fish Boom into Galleys FC
33 1,810 13:06 25:42 32:46 ⚔ Archer Rush
27 1,471 12:18 15:01 30:48 ⛏ Fish Boom FC
26 1,436 13:30 18:41 33:03 ⛏ Fish Boom FC
22 1,205 17:15 30:01 44:00 ⛏ Fish Boom into Galleys into Fire Galleys FC
16 898 12:44 19:45 36:00 ⛏ Fish Boom FC
12 638 14:23 18:32 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,650 16,508 20,195 1,800 70,153 82,245
25,800 23,292 16,355 1,225 66,672 74,428
22,005 23,725 11,155 1,750 58,635 68,880
20,525 16,903 13,985 3,480 54,893 60,658
21,250 19,620 11,150 2,375 54,395 65,062
21,615 14,315 9,995 2,655 48,580 48,965
20,215 17,083 7,835 1,650 46,783 57,226
12,725 7,204 3,470 300 23,699 43,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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