AoeStats
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Arena

509913628Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 61m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1323
+17
🇬🇧 Maya · United Kingdom
1320
+17
1311
+17
🇹🇷 Byzantines · Türkiye
1416
-20
🇹🇷 Burgundians · Türkiye
1338
-17
🇹🇷 Danes · Türkiye
1261
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,962 10:37 14:43 33:19 ⛏ Fast Castle
46 2,812 11:05 15:17 28:14 ⛏ Fast Castle
44 2,706 9:40 14:02 27:27 ⛏ Fast Castle
35 2,137 11:34 15:45 28:27 ⛏ Fast Castle
30 1,850 10:43 14:42 29:10 ⛏ Fast Castle
28 1,694 11:06 15:12 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,210 46,735 14,915 2,300 122,160 130,576
70,515 25,615 19,885 4,850 120,865 133,571
48,170 26,870 28,065 3,680 106,785 109,209
63,940 16,570 19,145 3,020 102,675 106,611
29,780 38,183 16,360 2,810 87,133 90,100
22,035 34,565 18,915 2,820 78,335 84,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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