AoeStats
← mathewmelo2215

Arabia

510244522Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 54m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
441
+19
🇨🇦 Britons · Canada
425
+19
🇲🇽 Cumans · Mexico
610
-24
🇺🇸 Huns · United States
387
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,110 12:51 19:36 45:39 ⛏ Fast Castle
17 923 11:06 27:08 49:00 ⚔ Scout Rush
9 494 12:38 19:53 48:06 ⛏ Fast Castle
8 457 10:22 22:37 49:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,405 13,420 6,270 1,500 34,595 37,308
17,485 6,404 4,000 1,400 29,289 37,782
8,900 10,480 6,300 1,600 27,280 28,985
12,150 6,180 3,230 1,455 23,015 27,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.