AoeStats
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Black Forest

510210613Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 51m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
808
+14
🇨🇦 Chinese · Canada
738
+17
🇲🇽 Franks · Mexico
695
+17
🇯🇵 Maya · Japan
780
-17
🇨🇱 Bohemians · Chile
752
-16
🇧🇷 Goths · Brazil
727
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,369 11:36 17:03 32:01 ⛏ Fast Castle
18 933 11:44 21:02 28:10 ⛏ Fast Castle
18 925 12:26 19:36 31:48 ⛏ Fast Castle
16 814 13:33 25:12 39:25 ⛏ Fast Castle
15 767 14:43 23:10 37:36 ⛏ Fast Castle
12 617 13:18 17:18 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,325 18,942 13,395 2,335 55,997 76,921
24,680 17,350 10,355 850 53,235 59,294
19,830 17,145 13,375 1,100 51,450 65,166
21,900 14,794 12,900 1,730 51,324 59,323
17,920 15,440 11,970 2,025 47,355 51,851
5,165 8,830 5,610 1,555 21,160 23,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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