AoeStats
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Black Forest

510038113Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 31m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
973
+8
🇻🇳 Persians · Vietnam
962
+8
🇻🇳 Bohemians · Vietnam
930
+9
🇫🇷 Byzantines · France
898
+11
796
-10
🇨🇳 Huns · China
769
-9
🇯🇵 Saxons · Japan
765
-9
🇦🇷 Goths · Argentina
738
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 981 18:55 31:32 — ⚔ Towers into Scouts
30 944 13:14 28:26 — ⚔ Drush into Scouts
24 766 14:46 — —
9 285 16:44 25:00 — ⛏ Fish Boom FC
8 237 — — —
5 162 — — —
4 118 — — —
2 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,020 6,355 1,470 650 15,495 17,896
6,655 4,240 1,880 125 12,900 13,499
5,580 4,215 200 520 10,515 12,996
2,865 1,384 70 0 4,319 4,955
700 136 50 0 886 932
650 157 50 0 857 842
100 25 0 0 125 204
0 30 0 0 30 80
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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