AoeStats
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Black Forest

510016744Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 19m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
850
+18
🇲🇽 Persians · Mexico
833
+19
🇨🇱 Cumans · Chile
821
+20
🇺🇸 Bulgarians · United States
772
+21
🇲🇽 Khmer · Mexico
947
-21
🇧🇷 Italians · Brazil
946
-21
🇹🇼 Khitans · Taiwan
931
-21
🇯🇵 Saxons · Japan
780
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 449 12:18 — — ⛏ Fast Castle
21 402 13:14 18:25 — ⛏ Fast Castle
18 354 13:09 — — ⚔ M@A FC
17 326 14:02 19:15 — ⛏ Fast Castle
15 292 14:47 — —
14 262 11:56 — —
12 224 17:22 — —
10 192 13:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,125 1,835 250 100 8,310 10,902
3,900 2,345 340 125 6,710 7,143
4,175 1,807 395 230 6,607 7,878
3,210 1,840 390 0 5,440 6,500
2,825 2,030 250 115 5,220 5,700
1,975 1,740 200 0 3,915 4,803
2,100 1,116 50 10 3,276 5,739
1,650 896 0 290 2,836 3,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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