AoeStats
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Arena

509033808Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
928
+9
🇲🇽 Dravidians · Mexico
927
+10
🇺🇸 Celts · United States
914
+10
🇺🇸 Italians · United States
689
+18
🇨🇱 Wei · Chile
799
-13
🇯🇵 Saxons · Japan
785
-12
🇨🇱 Jurchens · Chile
770
-12
🇯🇵 Vikings · Japan
731
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,906 11:13 16:14 38:46 ⛏ Fast Castle
29 1,598 12:59 18:13 32:23 ⛏ Fast Castle
26 1,419 12:56 19:37 27:21 ⚔ FC into Archers
23 1,284 11:27 15:59 33:00 ⛏ Fast Castle
23 1,274 13:07 19:39 43:15 ⛏ Fast Castle
21 1,135 10:35 17:16 31:27 ⛏ Fast Castle
21 1,135 11:04 18:10 30:43 ⛏ Fast Castle
14 767 10:23 17:31 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,620 20,530 18,925 2,525 77,600 82,026
23,280 22,770 18,070 1,600 65,720 74,069
25,425 24,192 7,305 3,945 60,867 68,334
22,620 19,495 13,515 2,250 57,880 80,643
26,280 13,500 12,660 3,040 55,480 68,178
26,775 18,545 7,380 1,500 54,200 61,626
14,720 14,586 5,195 3,130 37,631 40,988
12,865 12,590 5,085 2,050 32,590 34,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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