AoeStats
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Arena

508974746Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 69m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saxons · Japan
769
+16
🇺🇸 Inca · United States
754
+16
🇦🇷 Persians · Argentina
709
+17
🇮🇱 Lithuanians · Israel
777
-17
🇮🇱 Britons · Israel
771
-17
🇮🇱 Magyars · Israel
723
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,230 11:00 17:20 30:57 ⛏ Fast Castle
21 1,466 10:53 20:53 53:47 ⛏ Fast Castle
16 1,143 11:41 20:21 36:16 ⛏ Fast Castle
15 1,049 12:40 18:23 37:55 ⛏ Fast Castle
14 965 10:49 17:25 51:35 ⛏ Fast Castle
13 873 10:09 20:55 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,095 21,605 20,025 1,705 74,430 109,369
21,435 31,220 18,470 1,735 72,860 115,228
18,330 11,643 7,915 1,465 39,353 67,336
10,520 13,765 9,585 2,740 36,610 43,529
13,465 8,274 7,370 3,550 32,659 36,840
15,035 4,885 6,120 2,700 28,740 36,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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