AoeStats
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Oasis

508848847Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 46m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
895
+12
🇦🇺 Mongols · Australia
878
+13
🇧🇷 Chinese · Brazil
761
+19
🇨🇳 Spanish · China
820
-15
🇩🇰 Bulgarians · Denmark
815
-15
🇯🇵 Varangians · Japan
800
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,486 11:25 21:49 33:50 ⛏ Fast Castle
32 1,519 13:28 20:22 35:39 ⚔ M@A Rush
20 919 15:49 21:47 40:13 ⛏ Fast Castle
17 808 11:28 17:44 32:54 ⛏ Fast Castle
8 388 14:12 25:24 40:03 ⛏ Fast Castle
8 392 11:43 21:26 39:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,950 19,382 15,650 2,810 51,792 64,434
21,300 16,131 10,735 2,250 50,416 53,827
22,250 14,990 9,670 2,365 49,275 58,237
11,550 17,760 12,085 2,900 44,295 48,052
12,805 7,785 5,540 6,450 32,580 39,557
11,080 6,574 3,955 1,855 23,464 29,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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