AoeStats
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Arena

508646967Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 55m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Danes · Japan
839
+13
🇲🇽 Burgundians · Mexico
782
+15
🇹🇼 Britons · Taiwan
765
+16
🇨🇳 Ethiopians · China
747
+17
🇺🇸 Khmer · United States
909
-21
🇨🇳 Bohemians · China
897
-20
🇲🇽 Spanish · Mexico
632
-10
🇨🇳 Jurchens · China
621
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,148 10:55 18:00 32:57 ⛏ Fast Castle
23 1,283 11:29 17:00 34:11 ⛏ Fast Castle
22 1,248 12:21 16:24 34:34 ⛏ Fast Castle
20 1,109 11:42 19:04 32:31 ⛏ Fast Castle
16 915 10:58 15:47 36:12 ⛏ Fast Castle
16 873 13:05 21:57 —
15 859 11:04 16:08 38:21 ⛏ Fast Castle
12 680 13:08 23:59 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,000 30,350 16,660 2,250 86,260 93,257
34,140 18,155 16,700 2,150 71,145 87,889
33,295 17,130 14,490 2,800 67,715 87,706
28,335 13,730 14,765 3,600 60,430 79,411
24,180 20,065 11,175 3,705 59,125 68,209
22,255 19,080 7,880 2,500 51,715 58,733
16,785 16,695 8,770 1,630 43,880 61,446
11,230 5,745 5,090 2,935 25,000 31,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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