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Oasis

509704835Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 55m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
889
+14
🇺🇸 Persians · United States
889
+18
🇪🇸 Romans · Spain
904
-16
🇪🇸 Danes · Spain
798
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,046 11:10 15:41 37:32 ⛏ Fast Castle
22 1,214 11:20 22:29 40:46 ⚔ Scout Rush
21 1,168 11:04 20:02 30:49 ⛏ Fast Castle
18 1,004 10:05 21:05 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,790 17,930 17,100 2,135 66,955 78,132
29,010 15,305 14,850 1,400 60,565 74,471
26,310 14,780 9,620 2,600 53,310 58,050
15,920 15,285 9,305 2,340 42,850 55,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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