AoeStats
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Arabia

510264000Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 45m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1211
+17
🇫🇷 Hindustanis · France
1114
+21
🇫🇷 Huns · France
1233
-19
🇫🇷 Saxons · France
1232
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 1,568 8:57 20:47 37:50 ⚔ Scouts into Archers
34 1,545 9:26 21:15 43:30 ⚔ Scout Rush
34 1,543 10:37 16:00 35:13 ⛏ Fast Castle
27 1,242 9:17 18:48 43:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,475 17,924 11,250 2,750 56,399 78,268
20,255 14,229 9,915 2,150 46,549 51,799
20,370 10,830 5,885 1,500 38,585 40,445
12,655 10,526 6,645 885 30,711 35,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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