AoeStats
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Lombardia

510121669Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 51m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1195
+18
🇫🇷 Saxons · France
1194
+18
🇦🇷 Mongols · Argentina
1261
-18
🇦🇷 Berbers · Argentina
1225
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 3,059 12:27 27:59 40:46 ⚔ Scout Rush
39 1,986 10:19 24:47 39:41 ⚔ Scout Rush
33 1,661 8:54 19:56 37:11 ⚔ Scout Rush
26 1,336 9:08 20:06 36:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,035 12,904 15,775 2,815 61,529 76,212
21,430 21,125 7,265 2,180 52,000 59,188
14,095 15,714 10,705 750 41,264 47,458
17,195 12,629 6,840 1,920 38,584 40,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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