AoeStats
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Arena

510166804Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 33m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
797
+12
🇮🇪 Danes · Ireland
723
+14
🇫🇷 Mongols · France
699
-13
🇫🇷 Persians · France
699
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 967 10:16 22:52 — ⛏ Fast Castle
18 583 9:56 24:47 — ⚔ Scout Rush
13 415 10:28 21:05 — ⛏ Fast Castle
9 300 10:33 23:45 —

Resources

Player Food Wood Gold Stone Spent Collected
8,260 5,425 1,695 1,600 16,980 20,056
7,030 6,405 1,425 1,475 16,335 18,245
7,095 4,640 695 850 13,280 17,331
5,645 2,969 935 1,005 10,554 11,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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