AoeStats
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Arena

510150412Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 30m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
722
+15
🇺🇸 Franks · United States
699
+16
🇮🇪 Danes · Ireland
741
-18
🇧🇷 Khmer · Brazil
650
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 538 10:18 17:07 26:57 ⛏ Fast Castle
15 476 11:27 — —
9 270 11:09 20:01 — ⛏ Fast Castle
9 262 9:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,800 4,630 3,650 1,400 18,480 20,314
7,340 6,905 1,775 100 16,120 20,452
6,540 4,410 1,820 750 13,520 16,264
2,225 1,740 100 0 4,065 5,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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