AoeStats
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Yucatan

510860205Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 67m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Italians · Georgia
1116
+16
🇨🇾 Jurchens · Cyprus
1098
+16
🇩🇪 Slavs · Germany
1007
+20
🇨🇿 Varangians · Czechia
1133
-19
🇨🇿 Persians · Czechia
1093
-17
🇧🇷 Mongols · Brazil
1078
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,468 11:57 16:05 36:04 ⛏ Fast Castle
36 2,423 11:04 14:57 32:47 ⛏ Fast Castle
35 2,371 11:49 22:59 40:45 ⚔ Scout Rush
34 2,291 11:07 31:39 37:08
33 2,222 10:59 16:02 37:39 ⛏ Fast Castle
22 1,504 10:46 14:29 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,330 33,355 25,095 6,655 100,435 122,398
43,380 17,413 30,850 1,730 93,373 96,190
34,605 23,236 26,315 4,170 88,326 96,698
24,475 31,145 24,625 1,210 81,455 86,956
20,900 21,186 12,350 8,580 63,016 70,425
21,625 6,935 14,880 3,755 47,195 49,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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