AoeStats
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Yucatan

510848873Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 75m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1166
+12
🇬🇧 Ethiopians · United Kingdom
1161
+12
🇬🇧 Bohemians · United Kingdom
1113
+14
🇩🇪 Vietnamese · Germany
1071
+16
🇬🇪 Italians · Georgia
1132
-16
🇨🇾 Mongols · Cyprus
1113
-15
🇺🇦 Japanese · Ukraine
1038
-12
🇩🇪 Slavs · Germany
1018
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 3,513 10:15 17:03 37:20 ⚔ Archer Rush
38 2,891 11:54 20:22 29:07 ⛏ Fast Castle
35 2,642 11:08 15:23 34:27 ⛏ Fast Castle
34 2,590 11:59 15:38 30:14 ⛏ Fast Castle
29 2,203 10:44 27:36 45:20
28 2,075 12:24 17:46 36:30 ⛏ Fast Castle
24 1,779 10:25 18:25 39:43 ⚔ Scout Rush
19 1,422 10:52 30:51 48:14 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,880 38,825 30,060 6,405 128,170 163,268
38,145 32,591 26,045 7,650 104,431 110,847
40,145 22,216 34,235 7,655 104,251 116,573
26,725 34,301 33,475 7,500 102,001 114,320
25,085 34,815 25,280 3,895 89,075 96,572
40,115 18,930 18,995 4,320 82,360 95,258
27,515 23,250 14,750 1,605 67,120 77,055
30,875 9,231 22,480 3,735 66,321 71,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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