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Lombardia

509655194Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 50m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1170
+12
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,751 9:43 23:05 33:34 ⚔ Archer Rush
33 1,655 11:07 19:33 33:49 ⛏ Fast Castle
32 1,622 10:15 16:45 34:32 ⛏ Fast Castle
32 1,632 11:03 15:33 36:16 ⛏ Fast Castle
29 1,456 10:50 15:55 31:50 ⛏ Fast Castle
25 1,254 11:34 28:24 45:56 ⚔ M@A Rush
21 1,093 11:28 18:30 30:33 ⛏ Fast Castle
16 832 11:53 23:48 41:30

Resources

Player Food Wood Gold Stone Spent Collected
38,425 18,705 28,660 1,825 87,615 96,917
41,880 18,687 17,785 4,795 83,147 97,730
30,725 18,023 19,480 9,025 77,253 89,185
31,965 17,638 18,950 2,480 71,033 77,768
33,440 14,960 13,735 2,900 65,035 78,732
14,900 23,794 19,115 4,610 62,419 72,838
22,355 16,330 5,275 2,750 46,710 52,370
16,260 14,920 9,300 1,710 42,190 45,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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