AoeStats
← TTVSeanyBoyHoops

Arena

510263771Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 51m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
948
+14
🇺🇸 Britons · United States
818
+19
🇺🇸 Danes · United States
796
+20
🇺🇸 Mongols · United States
750
+22
🇺🇸 Persians · United States
927
-20
🇫🇷 Vietnamese · France
899
-19
🇨🇳 Teutons · China
891
-19
🇳🇱 Magyars · Netherlands
854
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,484 10:03 19:26 33:31 ⛏ Fast Castle
23 1,179 10:53 16:06 35:52 ⛏ Fast Castle
22 1,112 12:10 21:09 34:06 ⚔ Archer Rush
22 1,150 11:18 16:08 33:53 ⛏ Fast Castle
17 847 13:41 25:07 39:20 ⛏ Fast Castle
14 713 10:33 16:19 30:22 ⛏ Fast Castle
13 687 13:23 18:10 33:26 ⛏ Fast Castle
12 594 12:06 16:18 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,925 35,305 25,800 2,650 84,680 104,166
30,930 29,405 18,400 5,225 83,960 88,427
25,035 42,880 11,500 3,115 82,530 84,995
32,785 18,158 17,630 1,180 69,753 84,675
23,770 19,915 15,260 1,600 60,545 68,055
17,710 14,860 7,615 2,185 42,370 50,102
13,930 15,265 6,715 880 36,790 54,932
17,770 11,830 4,985 1,490 36,075 40,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.