AoeStats
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Oasis

509916798Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 48m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
1144
+16
🇦🇷 Vietnamese · Argentina
1098
+18
🇨🇴 Mongols · Colombia
1071
+19
🇫🇷 Japanese · France
1168
-19
🇬🇧 Lithuanians · United Kingdom
1159
-18
🇫🇷 Italians · France
1105
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,256 9:48 26:31 39:37 ⚔ M@A into Archers
33 1,619 11:03 20:52 35:53
33 1,577 10:55 25:18 42:53 ⚔ Scout Rush
33 1,615 11:39 28:07 45:15 ⚔ Archer Rush
31 1,509 10:10 21:06 43:41 ⚔ Scout Rush
28 1,370 9:51 27:14 40:23 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,955 15,225 12,845 1,600 53,625 59,935
24,675 13,371 11,575 850 50,471 58,398
22,065 15,169 11,540 1,625 50,399 52,806
13,250 15,006 10,250 425 38,931 40,516
14,150 15,926 5,935 1,735 37,746 49,856
17,345 11,165 5,290 1,135 34,935 42,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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