AoeStats
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MegaRandom

509911209Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 38m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1357
+8
🇻🇪 Varangians · Venezuela
1245
+12
🇨🇴 Romans · Colombia
1015
+22
🇫🇷 Japanese · France
1183
-15
🇬🇧 Lithuanians · United Kingdom
1174
-15
🇫🇷 Italians · France
1117
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,837 9:16 23:19 — ⚔ Scout Rush
45 1,708 10:51 27:13 — ⚔ Archer Rush
38 1,466 10:30 20:37 — ⚔ Fish Boom into M@A into Archers
34 1,289 9:05 14:20 35:28 ⛏ Fast Castle
33 1,276 8:40 22:45 37:33 ⚔ Archers into Galleys into Fish Boom
27 1,048 11:23 17:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,100 10,378 5,685 300 31,463 35,055
10,425 13,205 6,405 850 30,885 31,238
13,845 6,420 6,245 850 27,360 29,512
5,905 9,465 4,595 1,600 21,565 24,804
8,600 9,585 2,590 675 21,450 22,079
6,775 6,938 3,930 775 18,418 20,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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