AoeStats
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Arena

510366022Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 22m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
991
+14
🇧🇷 Khmer · Brazil
970
+15
🇫🇷 Danes · France
964
+15
🇪🇪 Britons · Estonia
909
+17
🇩🇰 Celts · Denmark
1039
-18
🇩🇰 Vietnamese · Denmark
1033
-19
🇩🇰 Bohemians · Denmark
887
-13
🇩🇰 Franks · Denmark
828
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 620 10:37 20:53 — ⚔ Archer Rush
23 528 10:37 16:00 — ⛏ Fast Castle
22 507 11:45 18:33 — ⛏ Fast Castle
22 494 11:24 15:12 — ⛏ Fast Castle
18 423 10:48 16:00 — ⛏ Fast Castle
16 374 11:29 15:09 — ⛏ Fast Castle
14 329 10:43 15:41 — ⛏ Fast Castle
7 156 11:29 17:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,225 3,215 300 300 10,040 11,308
4,425 3,390 940 750 9,505 10,166
3,875 4,115 1,040 200 9,230 10,843
4,145 3,670 1,295 0 9,110 11,384
4,245 3,395 635 200 8,475 11,135
4,310 2,870 1,075 130 8,385 9,649
3,525 3,220 250 300 7,295 7,781
3,550 2,255 250 750 6,805 8,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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