AoeStats
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Arena

509649691Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 36m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
1329
+13
🇭🇰 Turks · Hong Kong SAR China
1309
+14
🇧🇷 Celts · Brazil
1205
+18
🇭🇰 Burgundians · Hong Kong SAR China
1114
+22
🇧🇪 Ethiopians · Belgium
1289
-18
🇨🇦 Burgundians · Canada
1267
-17
🇷🇺 Saxons · Russia
1243
-16
🇷🇺 Teutons · Russia
1227
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,774 10:28 24:41 —
41 1,487 9:48 13:28 27:49 ⛏ Fast Castle
37 1,358 10:39 14:36 30:48 ⛏ Fast Castle
28 1,030 13:06 17:05 — ⛏ Fast Castle
27 989 10:01 14:21 — ⛏ Fast Castle
25 894 13:03 17:11 21:17 ◆ FC into Fast Imp
21 755 11:23 15:11 — ⛏ Fast Castle
15 537 8:50 29:18 35:23 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,825 17,210 8,725 2,250 42,010 48,406
17,530 11,555 9,395 2,250 40,730 44,851
11,890 5,550 5,220 850 23,510 28,775
9,290 6,150 6,485 0 21,925 25,046
10,345 4,990 5,405 935 21,675 25,689
8,900 6,217 3,455 470 19,042 20,766
8,265 6,583 700 495 16,043 17,179
8,305 4,190 1,715 1,285 15,495 18,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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