AoeStats
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Lombardia

510270410Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 39m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1430
+13
🇹🇼 Persians · Taiwan
1414
+13
🇪🇸 Goths · Spain
1340
+16
🇨🇳 Danes · China
1299
+19
🇩🇪 Khmer · Germany
1371
-16
🇨🇳 Italians · China
1361
-16
🇨🇳 Magyars · China
1345
-15
🇭🇰 Poles · Hong Kong SAR China
1333
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,999 10:39 15:05 29:20 ⛏ Fast Castle
37 1,472 11:50 17:43 31:18 ⛏ Fast Castle
34 1,347 11:31 15:31 38:16 ⛏ Fast Castle
27 1,058 11:05 20:19 33:57 ⛏ Fast Castle
18 692 9:53 — — ⚔ Archer Rush
14 567 8:50 — —
13 497 11:08 15:38 — ⛏ Fast Castle
12 466 12:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
29,965 14,213 10,280 1,050 55,508 57,905
20,295 13,162 4,070 4,800 42,327 55,428
24,730 7,795 5,930 2,900 41,355 49,172
19,900 10,671 7,175 2,595 40,341 47,667
2,200 1,757 640 0 4,597 4,880
2,750 890 250 0 3,890 5,044
1,775 1,079 50 385 3,289 3,633
2,250 446 50 0 2,746 4,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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