AoeStats
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Lombardia

510265124Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 63m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1453
+12
🇨🇳 Franks · China
1397
+14
🇨🇳 Mongols · China
1397
+14
🇩🇪 Khmer · Germany
1355
+16
🇳🇴 Japanese · Norway
1476
-20
🇺🇸 Persians · United States
1318
-12
🇫🇷 Spanish · France
1314
-12
🇺🇸 Varangians · United States
1305
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,760 9:02 19:03 36:23 ⚔ Scout Rush
53 3,373 10:29 21:36 34:54 ⚔ Scout Rush
45 2,877 10:13 13:46 29:00 ⛏ Fast Castle
41 2,612 11:07 15:57 31:32 ⛏ Fast Castle
40 2,553 10:29 14:32 30:56 ⛏ Fast Castle
39 2,486 10:56 14:35 30:04 ⛏ Fast Castle
33 2,083 9:55 17:25 34:13 ⛏ Fast Castle
27 1,695 10:35 20:05 34:21

Resources

Player Food Wood Gold Stone Spent Collected
48,855 21,428 23,235 4,095 97,613 98,662
39,265 25,790 28,950 2,275 96,280 105,006
51,480 21,117 16,530 3,205 92,332 98,492
43,030 21,215 21,255 3,340 88,840 132,316
44,230 20,731 20,020 1,615 86,596 90,719
26,865 35,416 17,965 4,525 84,771 108,609
34,840 31,326 5,225 10,095 81,486 86,491
29,440 30,545 13,795 3,650 77,430 80,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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