AoeStats
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Pilgrims

510256303Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 34m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Italians · Hong Kong SAR China
1490
+12
🇨🇳 Burgundians · China
1482
+13
🇧🇷 Vietnamese · Brazil
1445
+14
🇹🇷 Koreans · Türkiye
1392
+16
🇻🇳 Varangians · Vietnam
1523
-18
🇨🇳 Dravidians · China
1377
-13
🇩🇪 Persians · Germany
1367
-12
🇨🇳 Italians · China
1360
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 1,993 12:31 17:51 — ⛏ Fish Boom into Fire Galleys FC
50 1,707 11:42 15:23 27:08 ⛏ Fish Boom FC
47 1,606 11:39 17:52 33:42 ⛏ Fish Boom FC
45 1,533 9:28 18:37 33:57 ⚔ Fish Boom into Towers FC
37 1,276 11:31 17:02 — ⛏ Fish Boom into Galleys FC
26 884 10:43 14:22 28:02 ⛏ Fish Boom FC
25 851 10:39 15:29 — ⛏ Fish Boom FC
23 786 11:19 17:59 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,675 10,505 8,725 3,750 41,655 50,513
8,575 16,895 4,985 1,730 32,185 32,898
7,725 15,845 5,035 2,400 31,005 31,862
8,750 16,415 3,905 1,150 30,220 33,796
9,500 10,006 3,630 1,610 24,746 29,324
9,925 6,725 2,950 400 20,000 28,066
4,300 6,075 2,010 200 12,585 12,769
4,775 5,755 1,390 460 12,380 13,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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