AoeStats
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Arena

509014172Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
953
+34
🇲🇽 Spanish · Mexico
913
+14
🇺🇸 Bohemians · United States
896
+14
🇨🇳 Burgundians · China
894
+15
🇺🇸 Khmer · United States
888
-15
🇨🇳 Bohemians · China
877
-14
🇦🇷 Persians · Argentina
856
-13
🇧🇷 Romans · Brazil
852
-13
Compared against 516,302 analysed team-game players on Arena.
LV Chris R7 D
Feudal Age 11:51 vs 10:56
btm 20%
Castle Age 18:54 vs 16:03
btm 23%
Imperial Age 37:26 vs 32:18
btm 17%
eAPM 28 vs 27
top 47%
First military 21:15 vs 18:52
btm 34%
▼ Slow Feudal Age at 11:51 — slower than 80% of analysed players on Arena
▼ Slow Castle Age at 18:54 — slower than 77% of analysed players on Arena
▼ Slow Imperial Age at 37:26 — slower than 83% of analysed players on Arena
▼ Town centers idle 3:14 of the first 18:54 — keep villagers queued
tonnyverygood A
Feudal Age 10:24 vs 10:56
top 27%
Castle Age 15:18 vs 16:03
top 35%
Imperial Age 31:35 vs 32:18
top 44%
eAPM 40 vs 27
top 19%
First military 28:41 vs 18:52
btm 8%
▲ Fast Feudal Age at 10:24 — faster than 73% of analysed players on Arena
▲ High eAPM (40) — top quarter of analysed players
▼ First military only at 28:41 (Janissary) — later than 92% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 15:18
ferandres99 C
Feudal Age 11:10 vs 10:56
btm 40%
Castle Age 16:41 vs 16:03
btm 41%
Imperial Age 38:55 vs 32:18
btm 12%
eAPM 25 vs 27
btm 44%
First military 15:50 vs 18:52
top 21%
▼ Slow Imperial Age at 38:55 — slower than 88% of analysed players on Arena
▲ Town centers almost never idle — 10s across the first 16:41
76561199495878758 B
Feudal Age 9:46 vs 10:56
top 10%
Castle Age 17:39 vs 16:03
btm 31%
Imperial Age 36:31 vs 32:18
btm 21%
eAPM 36 vs 27
top 27%
First military 19:58 vs 18:52
btm 42%
▲ Fast Feudal Age at 9:46 — faster than 90% of analysed players on Arena
▼ Slow Imperial Age at 36:31 — slower than 79% of analysed players on Arena
▼ Loom after the Feudal click (20:05) — usually safest before it
▲ Town centers almost never idle — 7s across the first 17:39
| LEON | SAPULHA D
Feudal Age 12:19 vs 10:56
btm 12%
Castle Age 18:53 vs 16:03
btm 23%
Imperial Age — vs 32:18
btm 0%
eAPM 8 vs 27
btm 2%
First military 21:32 vs 18:52
btm 33%
▼ Slow Feudal Age at 12:19 — slower than 88% of analysed players on Arena
▼ Slow Castle Age at 18:53 — slower than 77% of analysed players on Arena
▼ Low eAPM (8) — busier hands win idle time back
▲ Town centers almost never idle — 3s across the first 18:53
Nadir El Terrible D
Feudal Age 12:59 vs 10:56
btm 6%
Castle Age 19:32 vs 16:03
btm 19%
Imperial Age 28:47 vs 32:18
top 17%
eAPM 8 vs 27
btm 2%
First military 23:21 vs 18:52
btm 24%
▼ Slow Feudal Age at 12:59 — slower than 94% of analysed players on Arena
▼ Slow Castle Age at 19:32 — slower than 81% of analysed players on Arena
▲ Fast Imperial Age at 28:47 — faster than 83% of analysed players on Arena
▼ Low eAPM (8) — busier hands win idle time back
eleven C
Feudal Age 10:46 vs 10:56
top 42%
Castle Age 16:18 vs 16:03
btm 46%
Imperial Age 36:48 vs 32:18
btm 20%
eAPM 17 vs 27
btm 19%
First military 26:37 vs 18:52
btm 13%
▼ Slow Imperial Age at 36:48 — slower than 80% of analysed players on Arena
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 26:37 (Mangonel) — later than 87% of analysed players on Arena
▲ Town centers almost never idle — 3s across the first 16:18
seven^^ D
Feudal Age 11:39 vs 10:56
btm 24%
Castle Age 16:49 vs 16:03
btm 39%
Imperial Age 38:52 vs 32:18
btm 12%
eAPM 11 vs 27
btm 5%
First military 26:36 vs 18:52
btm 14%
▼ Slow Feudal Age at 11:39 — slower than 76% of analysed players on Arena
▼ Slow Imperial Age at 38:52 — slower than 88% of analysed players on Arena
▼ Low eAPM (11) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 26:36 (Mangonel) — later than 86% of analysed players on Arena
▲ Town centers almost never idle — 19s across the first 16:49
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