AoeStats
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Arena

509014172Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
953
+34
🇲🇽 Spanish · Mexico
913
+14
🇺🇸 Bohemians · United States
896
+14
🇨🇳 Burgundians · China
894
+15
🇺🇸 Khmer · United States
888
-15
🇨🇳 Bohemians · China
877
-14
🇦🇷 Persians · Argentina
856
-13
🇧🇷 Romans · Brazil
852
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,594 10:24 15:18 31:35 ⛏ Fast Castle
36 1,462 9:46 17:39 36:31 ⛏ Fast Castle
28 1,134 11:51 18:54 37:26 ⛏ Fast Castle
25 997 11:10 16:41 38:55 ⛏ Fast Castle
17 692 10:46 16:18 36:48 ⛏ Fast Castle
11 447 11:39 16:49 38:52 ⛏ Fast Castle
8 323 12:59 19:32 28:47 ⛏ Fast Castle
8 302 12:19 18:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,815 23,425 9,920 1,175 56,335 59,031
17,585 10,560 7,500 1,650 37,295 49,391
16,705 10,225 6,715 1,600 35,245 43,536
9,440 6,090 2,310 1,530 19,370 22,284
8,045 7,015 2,860 1,405 19,325 20,809
8,675 6,495 1,710 1,760 18,640 27,394
7,260 5,095 2,700 825 15,880 18,636
4,510 2,895 520 100 8,025 9,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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