AoeStats
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Arena

510473051Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 69m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1067
+11
🇹🇼 Varangians · Taiwan
993
+15
🇲🇽 Teutons · Mexico
972
-13
🇲🇽 Britons · Mexico
952
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,435 12:13 16:33 38:54 ⛏ Fast Castle
29 1,994 12:08 16:25 28:05 ⛏ Fast Castle
22 1,504 9:08 13:12 63:11 ⛏ Fast Castle
21 1,483 9:39 14:10 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,000 14,755 16,930 2,250 68,935 77,246
28,060 18,375 16,315 4,760 67,510 73,546
17,590 21,950 9,195 4,080 52,815 52,845
22,275 13,900 9,715 725 46,615 51,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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