AoeStats
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Arena

510311093Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 44m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1073
+11
🇹🇼 Saxons · Taiwan
1072
+12
🇹🇼 Teutons · Taiwan
1039
+13
🇹🇼 Persians · Taiwan
975
+15
🇨🇳 Teutons · China
1027
-15
🇹🇼 Teutons · Taiwan
982
-13
🇨🇳 Malay · China
942
-12
🇨🇳 Wu · China
927
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,911 11:27 16:30 32:24 ⛏ Fast Castle
33 1,473 10:09 14:03 35:02 ⛏ Fast Castle
26 1,161 11:15 14:55 36:48 ⛏ Fast Castle
26 1,147 11:38 16:02 34:51 ⛏ Fast Castle
26 1,152 9:52 13:47 32:16 ⛏ Fast Castle
24 1,069 10:10 29:50 — ⚔ Towers FC
21 928 10:36 14:24 43:17 ⛏ Fast Castle
13 593 11:44 21:54 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,465 10,580 20,575 950 59,570 67,136
23,095 12,875 15,070 850 51,890 57,351
12,680 17,995 7,725 2,880 41,280 45,685
16,130 11,916 3,445 3,720 35,211 40,159
9,300 10,775 8,550 2,700 31,325 38,661
12,490 11,890 3,590 2,150 30,120 36,556
9,465 7,699 2,805 1,080 21,049 26,579
8,755 6,630 1,315 1,675 18,375 21,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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